1,100 words about the latest reserch into the effects of children playing computer games with violent themes and dangerous behaviour involving firearms. It's not quite what you might expect.
a \‘shȯrt-rēd’\ piece
"The history of children’s play is littered with examples of adults expressing concern over the negative impact of certain types of play. In the old days it was concern over things like spinning tops (I kid you not) but in a modern context the biggest fears are possibly about a presumed link between computer games with violent storylines and real violence."
"It is not enough for adults to just explain reality in a real world context to children – to make sense of our type of reality children must do so in their own way and that means playing it through in their own non-adult reality."
The topic of war, weapon and superhero play is a thorny one that can be divisive yet there is one easily overlooked, sometimes ridiculed element of such play that should inform us on what our attitude towards it should be.