1,100 words about the latest reserch into the effects of children playing computer games with violent themes and dangerous behaviour involving firearms. It's not quite what you might expect.
a \‘shȯrt-rēd’\ piece
"The history of children’s play is littered with examples of adults expressing concern over the negative impact of certain types of play. In the old days it was concern over things like spinning tops (I kid you not) but in a modern context the biggest fears are possibly about a presumed link between computer games with violent storylines and real violence."
"It now seems routine that not only is TV news footage of children altered to disguise identity but so are images of children gathered for other reasons too."
Fuzzy and headless children are everywhere and we think it is contributing to making children's lives safer but it is not. The real effect is a negative one and it affects more than just children.
"Why is it that a legislator feels the necessity to legally protect the rights of adults in relation to privacy and social networking but not of children and young people?"
This is not a question of new fangled technology and the need for the latest electronic gizmo. It's about independence and recognising that the children and young people of today live different lives to that which we did and have opportunities available to them which we may not fully understand.
"Posing a question in 2005 Paul Martin said, “We all say we want children to be happy, but it is a notoriously elusive aspect of human existence. How can parents help children to maximise their chances of being happy people?"
This piece questions our perception of 'quality time' in children's lives and challenges the idea that what children need most is to spend more time in parental company. It highlights the findings of a number of surveys and studies, gives IKEA a shout-out and name drops some significant thinkers on this topic.